![]() ![]() ![]() ![]() Grotesquely unfair, completely unbalanced, sadistically difficult and deliberately designed to actively force you to fail as much as possible, and so to win despite the programmer actively conspiring to make you lose would be proof of a gamer’s true grit. ![]() I Wanna Be The Guy was a joke – a sick practical joke. I Wanna Be The Guy was a flower grown from the seed of Flash games on Newgrounds such as N, and it was an unusual sort of game, emblematic of the genre that came to be known as the “trapformer”. It’s a game often cited alongside Cave Story as one of the earliest examples of the new wave of broadband-enabled indie titles that revolutionised the mid-2000s, reviving the Eighties “bedroom coder” phenomenon in the days before Steam was the ubiquitous arbiter of all PC gaming distribution (hard to believe but there was once a time, long lost to the misty aeons of myth, when you actually bought PC games in boxes from shops). This may be before the time of some of our younger readers among the iGen but decrepit old millennials like me may feel a flicker of recognition by mentioning I Wanna Be The Guy. ![]()
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